110 research outputs found

    EOPAS, the EthnoER online representation of interlinear text

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    One of the goals of the ARC funded Eresearch project called Sharing access and analytical tools for ethnographic digital media using high speed networks, or simply EthnoER is to take outputs of normal linguistic analytical processes and present them online in a system we have called the EthnoER online presentation and annotation system, or EOPAS

    Vannotea: A collaborative video indexing, annotation and discussion system for broadband networks

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    A number of research groups and software companies have developed digital annotation tools for textual documents, web pages, images, audio and video resources. By annotations we mean subjective comments, notes, explanations or external remarks that can be attached to a document or a selected part of a document without actually modifying the document. When a user retrieves a document, they can also download the annotations attached to it from an annotation server to view their peer’s opinions and perspectives on the particular document or to add, edit or update their own annotations. The ability to do this collaboratively and in real time during group discussions is of great interest to the educational, medical, scientific, cultural, defense and media communities. But it is extremely challenging technically and demands significant bandwidth, particularly for video documents. In this paper we describe a unique prototype application developed over the Australian GrangeNet broadband research network, which combines videoconferencing over access grid nodes with collaborative, real-time sharing of an application which enables the indexing, browsing, annotation and discussion of video content between multiple groups at remote locations

    Annotating Relationships between Multiple Mixed-media Digital Objects by Extending Annotea

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    Annotea provides an annotation protocol to support collaborative Semantic Web-based annotation of digital resources accessible through the Web. It provides a model whereby a user may attach supplementary information to a resource or part of a resource in the form of: either a simple textual comment; a hyperlink to another web page; a local file; or a semantic tag extracted from a formal ontology and controlled vocabulary. Hence, annotations can be used to attach subjective notes, comments, rankings, queries or tags to enable semantic reasoning across web resources. More recently tabbed Browsers and specific annotation tools, allow users to view several resources (e.g., images, video, audio, text, HTML, PDF) simultaneously in order to carry out side-by-side comparisons. In such scenarios, users frequently want to be able to create and annotate a link or relationship between two or more objects or between segments within those objects. For example, a user might want to create a link between a scene in an original film and the corresponding scene in a remake and attach an annotation to that link. Based on past experiences gained from implementing Annotea within different communities in order to enable knowledge capture, this paper describes and compares alternative ways in which the Annotea Schema may be extended for the purpose of annotating links between multiple resources (or segments of resources). It concludes by identifying and recommending an optimum approach which will enhance the power, flexibility and applicability of Annotea in many domains

    Ad hoc communities on the road: Serendipitous social encounters to enhance tourist experiences

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    Driving can be a lonely activity. While there has been a lot of research and technical inventions concerning car-to-car communication and passenger entertainment, there is still little work concerning connecting drivers. Whereas tourism is very much a social activity, drive tourists and road trippers have few options to communicate with fellow travelers. Our study is placed at the intersection of tourism and driving. It aims to enhance the trip experience during driving through social interaction. This paper explores how a mobile application that allows instant messaging between travelers sharing similar context can establish a temporary, ad hoc community and enhance the road trip experience. A prototype was developed and evaluated in various user and field studies. The study’s outcomes are relevant for the design of future mobile tourist guides that benefit from community design, social encounters and recommendations

    Using the Semantic Grid to Build Bridges between Museums and Indigenous Communities

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    In this paper we describe a Semantic Grid application designed to enable museums and indigenous communities in distributed locations, to collaboratively discuss, describe, annotate and define the rights associated with objects in museums that originally belonged to or are of cultural or historical significance to indigenous groups. By extending and refining an existing application, Vannotea, we enable users on access grid nodes to collaboratively attach descriptive, rights and tribal care metadata and annotations to digital images, video or 3D representations. The aim is to deploy the software within museums to enable the traditional owners to describe and contextualize museum content in their own words and from their own perspectives. This sharing and exchange of knowledge will hopefully revitalize cultures eroded through colonization and globalization and repair and strengthen relationships between museums and indigenous communities

    A synchronous multimedia annotation system for secure collaboratories

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    In this paper, we describe the Vannotea system - an application designed to enable collaborating groups to discuss and annotate collections of high quality images, video, audio or 3D objects. The system has been designed specifically to capture and share scholarly discourse and annotations about multimedia research data by teams of trusted colleagues within a research or academic environment. As such, it provides: authenticated access to a web browser search interface for discovering and retrieving media objects; a media replay window that can incorporate a variety of embedded plug-ins to render different scientific media formats; an annotation authoring, editing, searching and browsing tool; and session logging and replay capabilities. Annotations are personal remarks, interpretations, questions or references that can be attached to whole files, segments or regions. Vannotea enables annotations to be attached either synchronously (using jabber message passing and audio/video conferencing) or asynchronously and stand-alone. The annotations are stored on an Annotea server, extended for multimedia content. Their access, retrieval and re-use is controlled via Shibboleth identity management and XACML access policies

    Humanising the smart city via participatory citymaking: Taking an action research approach

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    How can participatory citymaking be fostered, and what are the roles of and opportunities for technology herein? This poster outlines research questions and methodology for current PhD research on Urban Innovation Hubs

    From road distraction to safe driving: Evaluating the effects of boredom and gamification on driving behaviour, physiological arousal, and subjective experience

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    Low levels of engagement and boredom while driving can pose road safety risks, e.g., inattention during low traffic, routine trips, or semi-automated driving. Digital technology interventions that increase task engagement, e.g., through performance feedback, increased challenge, and incentives (often referred to as ‘gamification’), could therefore offer safety benefits. To explore the impact of such interventions, we conducted experiments in a high-fidelity driving simulator with thirty-two participants. In two counterbalanced conditions (control and intervention), we compared driving behaviour, physiological arousal, and subjective experience. Results indicate that the gamified boredom intervention reduced unsafe coping mechanisms such as speeding while promoting anticipatory driving. We can further infer that the intervention not only increased one’s attention and arousal during the intermittent gamification challenges, but that these intermittent stimuli may also help sustain one’s attention and arousal in between challenges and throughout a drive. At the same time, the gamified condition led to slower hazard reactions and short off-road glances. Our contributions deepen our understanding of driver boredom and pave the way for engaging interventions for safety critical tasks

    Impaired Prefrontal Hemodynamic Maturation in Autism and Unaffected Siblings

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    BACKGROUND: Dysfunctions of the prefrontal cortex have been previously reported in individuals with autism spectrum disorders (ASD). Previous studies reported that first-degree relatives of individuals with ASD show atypical brain activity during tasks associated with social function. However, developmental changes in prefrontal dysfunction in ASD and genetic influences on the phenomena remain unclear. In the present study, we investigated the change in hemoglobin concentration in the prefrontal cortex as measured with near-infrared spectroscopy, in children and adults with ASD during the letter fluency test. Moreover, to clarify the genetic influences on developmental changes in the prefrontal dysfunction in ASD, unaffected siblings of the ASD participants were also assessed. METHODOLOGY/PRINCIPAL FINDINGS: Study participants included 27 individuals with high-functioning ASD, age- and IQ-matched 24 healthy non-affected siblings, and 27 unrelated healthy controls aged 5 to 39 years. The relative concentration of hemoglobin ([Hb]) in the prefrontal cortex was measured during the letter fluency task. For children, neither the [oxy-Hb] change during the task nor task performances differed significantly among three groups. For adults, the [oxy-Hb] increases during the task were significantly smaller in the bilateral prefrontal cortex in ASD than those in control subjects, although task performances were similar. In the adult siblings the [oxy-Hb] change was intermediate between those in controls and ASDs. CONCLUSION/SIGNIFICANCE: Although indirectly due to a cross-sectional design, the results of this study indicate altered age-related change of prefrontal activity during executive processing in ASD. This is a first near-infrared spectroscopy study that implies alteration in the age-related changes of prefrontal activity in ASD and genetic influences on the phenomena

    Common Limitations of Image Processing Metrics:A Picture Story

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    While the importance of automatic image analysis is continuously increasing, recent meta-research revealed major flaws with respect to algorithm validation. Performance metrics are particularly key for meaningful, objective, and transparent performance assessment and validation of the used automatic algorithms, but relatively little attention has been given to the practical pitfalls when using specific metrics for a given image analysis task. These are typically related to (1) the disregard of inherent metric properties, such as the behaviour in the presence of class imbalance or small target structures, (2) the disregard of inherent data set properties, such as the non-independence of the test cases, and (3) the disregard of the actual biomedical domain interest that the metrics should reflect. This living dynamically document has the purpose to illustrate important limitations of performance metrics commonly applied in the field of image analysis. In this context, it focuses on biomedical image analysis problems that can be phrased as image-level classification, semantic segmentation, instance segmentation, or object detection task. The current version is based on a Delphi process on metrics conducted by an international consortium of image analysis experts from more than 60 institutions worldwide.Comment: This is a dynamic paper on limitations of commonly used metrics. The current version discusses metrics for image-level classification, semantic segmentation, object detection and instance segmentation. For missing use cases, comments or questions, please contact [email protected] or [email protected]. Substantial contributions to this document will be acknowledged with a co-authorshi
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